Sunday, April 27, 2008

today is DigiPen graduation, v1.2

Today, people who went to school here:








Are driving over here:




To graduate:




And to thank Christopher Erhardt & Michael Moore, among others:


For teaching that enabled wonderful creations like these to emerge:
Aether

Hollowpoint

Rex Texas

Behemoth



Synaesthete, IGF award-winner

... and many other beautiful games.

Congratulations, class of 2008.



------------------------------------
[Later that day]

Here are some pix from today's graduation.







Monday, April 14, 2008

hey, look, our Firefly game is in a video





Last year, I made -- well, no, I got us the chance to make, and Joshua blessed, and Jason laughed and exec-produced, and Peter liaisoned, and John gave us a game idea so we had something to build, and Dex did all the heavy lifting and got the bugs and game up and running, and Shun had the firefly idea, and Rick and Stephen and Justin and Shun and Steve made it BEAUTIFUL, and then we were out of time so there's no audio but there you go -- (and there was that one magical CarbAll meeting where we turned out the lights and in the blackness, the quiet breathing silence like we were suddenly on some camping trip, there were eighty fingers delicately touching, touching, touching, to try to guide the shy fireflies into their jars) -- well, as I was saying, we made a demo called "Firefly" for the playtable.

So my group made the demo, and the playtable group upstairs loved it, and installed it on a bunch of machines, and then in a feverish joy of amateur marketing, decided to make some videos about it.

This was a one-take video, upstairs, in the hall. "C'mon," I said, grabbing all the artists. "They want us to show our game on a video, let's go."

I thought it was going to be put on YouTube, but it actually made it onto our official Microsoft Surface website, which you can check out here.

Ours is this one.

i am a wikipedia author, programming with butterflies, xkcd, Nureyev, mom, DigiPen

We were having our last CarbAll meeting. Carbonated Games had disbanded the previous day. "So what should we do for closure?" I asked. "Update the Wikipedia page." said Chris Peters.

I thought that was a great idea. So I did.

Listen, if you are not a programmer by nature, messing around with some system where a) it's all in public, all the time, publicly rollbackable to every single time you have ever saved, b) you can't delete anything, and c) you're pretty much always live -- is a little scary. Like having the keys to drive the North American continent, when you really haven't mastered the Volvo yet.

("What happened to our servers?" "She took them down." "All of them? I thought we had three-country backup." "She got typing wild. We don't even know what she put in there. One minute she's adding the Firefly demo, the next minute all hell has broken loose, and it's like the goddamn Titanic in here." "What are we gonna do for an encyclopedia now?" "Google probably has something." "Or China. They're big. They've probably got some filtered SETI overlord thing where every search entry returns, "Have a green tea bun, dear. I SAID, have a green tea BUN." "I'm outa here." "Or maybe Google China, they're probably ahead of the curve." "Did you even READ "Ten things you may not know about Wikipedia?" They're like the database of all databases. Give 'em a week, it will be reconstructed." (A silence.) "Hey, you know... with that kind of server solidity and a little avatar work, Wikipedia could be a great casual MMO." "Yeah, but they'd have to rebalance it.")

So anyway, I updated the Carbonated Games page.

Then I noticed, reading the "History" tab, that you could see everyone else who had ever updated that page. I clicked on one, and up came a bio page with little boxes like this:


I was hooked. One all-nighter later, I knew what userboxes were, and had made my own page. Second Life does it for some people. For me, it's having a lemonade stand in the wikiscape.



Have you read the rules of Wikipedia? I used to wonder how Richard Stallman did it. How do you wade in and tackle all of humanity's fear, shortsightedness, and greed, and still stay true to your principles? Sturgeon had it right, in Baby Is Three -- when we grow up, we need to join and help. It's Gandalf and the Balrog, and no way around it -- you gotta grapple with your Shadow, to get whole.

Wikipedia is humanity's bitch -- or monk, same thing -- and they serve with grace, integrity, good humor, fair play, steadily evolving rules. I am going to donate. Now I am a wikipedia patron, not just an author.

Which reminds me.

This was one of the big things I learned, living at the Odin Teatret. To have your theatre flourish, you must give it away. So every person who walks in goes, "This is MY theatre." You are their monk, their mule, their sun-blessed servant, and all of you turn your blind faces to the light. When I first went to the Odin for the Odin Week workshop, they assigned each of us a piece of the theatre to clean. I had the blonde stairs at the far end of the foyer. Once I owned those stairs, I owned the theatre. I was the theatre. If you touched the theatre, you were touching me. Everything changed. Because of this one ethic in my head, I made whole rafts of decisions differently. This is the most efficient upstream act I have encountered.

Leonid Anisimov said, "Affect the space first."

Eugenio Barba says, "Everyone in the theatre, cleans the theatre." This MAKES you affect the space. And, as soon as you do that, your perception of the space changes.

While I am on this long and random walkabout, check this out: xkcd.com. I just discovered this webcomic -- "A webcomic of romance, sarcasm, math, and language" -- and am addicted. Click the comic below to enlarge.



This strip reminded me of me -- half assembly coder, half so-abstracted-to-infinity-that-when-you-think-it-it-exists. I am a naturally upstream, chaos-dancer kind of creator. In theatre. In software. In companies. In relationships. It's all Indra's Net, all the time. We're all waves and particles, so go splash in the paradox and don't forget to pay your electric bill.

It is just like the Odin. Water the plant over here. Walk onto the plain blond expanse of floor over there. Lie down. Tell the truth. Move the truth. You are the truth. You are a piece of harmony in a small chaotic system, in a large chaotic system, and you are a chaotic system. Rest. Do your work.

I think for me, theatre is the metaphor I needed to understand life. Not acting, not playwriting, but the whole dense complicated art-plus-business-existing-in-the-real-world gestalt of it. That gave me the three levels of meta I needed to understand my life: The gestalt of me. The gestalt of theatre. The gestalt of life. That's why I am a director -- the director gets to sit right in the middle of the entire gestalt, and go everywhere, and talk to everyone. It's like a license to learn. License to play. Same thing. (My and Joshua's shared vision is: Play. Polish. Perform. Repeat.)



I set up my mom's Mac. I'm at home, she's at her house, we're both in front of our computers. I am talking her through how to get to YouTube. "Type this. Now, in the little white box, type, "Nureyev." Now, click the second one down, his young Russian years."

Silence.

My mom took me and my brother to the ballet when I was young. Not all the time. Just when Nureyev was in town, or the Joffrey. It was such a strange, urgent, exotic powerful escape from our barely-out-of-lower-class life. We were pilgrims there together, open-mouthed at the beauty and music and male sexuality, the carnality of it. Ballet was our bacchanal, our Mardi Gras. Half my boyfriends have looked like Nureyev. The other half look like my brother or my dad.

"Oh, he's so young," she said. "And that's..." "... Les Sylphides." "No." "Le Corsaire." "Yes."

Watching the young dead man dance... whom we had both seen when we were young and he was not dead, and he was the most powerful man we had ever seen live... my mom is 74 and still correcting me on details... this is a good moment.

"I grew up in the wrong generation," she said, reveling in YouTube. "I would have loved this." "Yeah, but your generation has pensions. Retirement. You're living on the water, I'm going to be doing software till I'm 90." "But you can turn into millionaires. That never happened in social work." "Good point. Okay, I'll take my field."



And Nureyev leaps, and falls, and raises his head, and sits staring at the camera, troubled, imperious, unsmiling. No wonder I like introverts. And gay men. And SPs. And Russians.









So here's the thing. Or part of the thing.

Teaching at DigiPen is awakening and alivening me to games in a way I did not knew was possible. The last time I felt like this was in my early 20's, when I lived in a group house in California with 13 people, where everyone was a programmer before the PC or Mac even existed. I worked at Xerox PARC. Ken worked at SRI. The other Ken worked at Stanford AI Labs, or at least hung out there a lot, as did Julius, who spent all his time writing fast fourier transforms on the board, cooking eggs, and playing classical guitar. Warren was writing the first graphical adventure game at Atari, incensed that the creators got no royalties, and bringing the machines home, trailing wires, so we could play them in the living room. Elaine was riding her horse and going to Stanford Business School, and Richard Stallman came to visit, and Danny Hillis came for chinese food, and the guy from Lawrene Livermore brought the video of his robot with knees that could walk on water, and I had an account at MIT-MC and was playing piano at ballet studios at night -- and it was okay --

it was okay

to be smart.

I mean, really, no holds barred, as fast as you wanna be, with no apologies, smart. Scorching trails, blackwater connections, calculus problems that solve themselves while you sleep, choreography ideas that make me cry, smart.

Being with Teresa, Terrence, Lyon, and Ben felt like that again. Just one big ahhhhhhh.

I didn't realized I had retreated back into hiding, until I started immersing in DigiPen. The programmers, the people, the facebook pages, the conversations, the living density of ideation and demanding practice. (Oh. Duh. It's just like a theatre: train AND make a performance. The Odin actors do physical & vocal training half the day, then rehearse. The DigiPen programmers do math and physics half the day, then work on their game. No wonder the results are good.)

I get so warmed up, in this surrounding, that I can parse densities of information, translate from the codetalk, see the drifting icebergs and fiery winds in the mental structure, see its weak points, its lattices, I can see the unseen so clearly that I can start to make my own maps and inferences from it, gaining insights from territory whose roots I can't even grasp.

Being with me, Ben, and Chris is like being in one big brain. We are kind of slow, still, not optimized yet, but comfortable. When you add me, Ben, and Chris to DigiPen, you get catalytic combustion. The environment strips us. We spark and transform the environment. It starts to be like we are all one BIG brain. A nearly completely unoptimized one. Connected, but unoptimized. Alert, but unawake. What do you call something of nearly infinite potential power? As if tectonic plates could suddenly slip with such friction that they sparked into a volcano, and the whole earth rearranged, dancily.



And that's just going there a couple nights a week. Like some community college gig, except now I have my own badge and login and everything. And, just like the community college -- and the Wikipedia, and Nureyev, and 1700 and PARC -- I am falling in love.

So fun, to be this young. To be this old. This wild. To be alive at this time, in this river of high stakes and creation.

Teresa and Terrence were bemused that I kept going back to work. They would always find me and Ben at work. "We are not used to people who are so passionate about their work."

For passion, I need whiteboards, webcomics, a sparkling array of brains, and no leash.

Well, that's ONE thing I need.

****************************************************************8
[A couple hours later.]

This post is the first picture of the integrated me. Where games and dance and comics and family and DigiPen and Microsoft and theatre are all mixed up together in one Jumbalaya Rachel, and liking the flavor.

I am finally becoming the person I always hoped I'd be.





Saturday, April 12, 2008

this is heaven

sitting at a fast computer
warm air on my feet
the window open
cool night air pouring over my face
frogs creaking

pepperoni pizza, hot buttered corn, chocolate chip cookies waiting

a whole night to write
after sleeping all day

this is heaven

Friday, April 11, 2008

this year felt three years long -- from I to we

In the last 12 months I:
- helped ship Solitaire In Motion for the Web
- shipped Hop It! for the Web
- shipped Firefly demo for Surface
- did Art planning for Fable 2 PubGames for Xbox 360
- went through 6 reorgs in 12 months, losing most of our people
- underwent the dissolution of Carbonated Games
- team-taught as a booted team w/Ben & Chris at DigiPen
- saw the DigiPen games catch fire
- executive-produced 22 games by 80 developers at DigiPen
- led a Bootcamp appetizer for Joshua with several booted guests
- co-led a Bootcamp for Octo, a French software company
- paid off over $28,000 in personal debt & all credit cards
- had my old car die, bought a newer old car
- bought a new Franklin and three beautiful bags
- started looking into Goddard's MFA in Interdisciplinary Arts
- met Teresa & Terrence, changed my view of what is possible
- connected more deeply with Lyon and Cecilia
- practiced the alignments of Faith, and Valuing Myself
- discovered girls nights out & Twice Sold Tales with Larissa
- had Jeff leave for college
- sponsored Urban Research Theatre & Beacon Hill Arts Center
- discovered Emerald City Scene, a young theatre/film company
- had 4 software companies spring up around me
- set up a new computer at home and a Mac for my mom
- met my brother & niece on their college-research trip
- helped with nearly 30 resumes, internships, & jobs
This the year I went from an "I" to a "we". From feeling isolated to feeling connected but teenagerly awkward at it.

Working with Jason last year was the start of this. It was scalding to again and again realize that my way or my thought was not necessarily the best; and nor was his. It was only the back-and-forth that got us to the good stuff. It is the same with Ben, Chris, and me. Now I don't even think, I just reach for their brains. Any two of us thinking together are not even in the same league as the three of us. Without Ben, we don't have the steady forward pouring of goodness, integrity, strength, joy. Without Chris, we don't have the swift rigor, laughter, love, the furnace of creation. Without me, we don't have magic, danger, transformational growth, art. Game, tech, team. Game designer, architect, theatre director. Wizard, sorceror, shaman.

This is why it had such a big impact when Joshua left. He was reflexively good at the connection. He kept reaching out and connecting with all of us. I tried, after he left, but felt like a thin-filament tracery of what had been a thick & thriving circulatory system.

I have taken a few weeks off. I am home now and sleeping a lot. With each day of sleep, my strength & spirit return. I feel like spring -- fragile, new.

The games created by the DigiPen programmers are stunning. This year was dreamlike, where at Microsoft the department fell apart in slow-motion around us, while at DigiPen everything we touched flourished.

This is how it happens. The cedar falls, and from its stump sprout huckleberry, ferns, salal.

Wednesday, April 09, 2008

this is the purpose of a wave, v1.5

do not mourn the wave
that crests and breaks
this is the purpose of a wave

I eat fresh tomatoes, avocado, white cheddar cheese from Ireland

I am the hope
lost for three years
of a new way of choruses

I am the seed
born in three years
of unknowable combustion

Listen:
Only train the ones who want it
Train them all, only a few will go deep
You cannot know who will emerge as the Ones
It is not your job to know
It is your job to answer to the Ones
to be dragged to strange and tender greatness
by their hunger
for learning
for blue-grid tilt-maps, auto-generated subtitles, clouds of pink debugging visualization lights, specular playthroughs, for wikis and basecamps and commits, for scrums, and nature walks, and will you please be more prepared, and thursdays is the only time we matter, you can't miss thursdays
for one yellow clothbound book on computational fluid-dynamics
for enough hard problems please oh god for me
for not to waste their lives
for formal shy silent patient insistence on my presence
not like actors at all
except in their wanting, wanting, wanting, wanting to be more
their willingness to devote all their waking hours
if only
someone would show
the strange elusive path

i know the path
but not from this direction
we dowse together

struggling
in our native tongues
a discourse marked by shocks, rudeness, missed connections
shot with wonder

they explain the separating axis theorem
the filigreed math
how the physics works, the bounding boxes and collision detection
why all the physics breaks
how the GPS works, and the phone, and the debugger
and i say
you matter
that is not good enough
that is not good enough
that is not good enough
that is better
you have one thing to do in the remaining three weeks, which is you must design a series of revelations to lead the player into your game
i am very proud of you
you are like lions or like clydesdales

they are like moonlight

this is the purpose of a wave

yet i am still the hope
of a new way of choruses
which is different now
because i have learned to write a thing and do it
because i have colleagues
who can do things
i don't even understand

and i have given up
on them understanding mine

we just go together
down the Ways we each can see

blind
blind
blind
growing more strange, more trusting, powerful, remote

and every tuesday at 11pm
a bacon cheeseburger with a side of ranch
an IBC rootbeer float and a double-burger with no bun
a blue-cheese burger with no onion straws & no steak sauce
a strawberry lemonade and a chocolate shake, coffee when the meal comes
and oh do you have some napkins we could write on

this is the purpose of a wave